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Experimental game made for mini-project having to be based on a basic physical challenge. In similar vein to 'asteroids', the player has to avoid the asteroid field by using magnets to repel and attract objects away to safely get across in time before they are swept away.

What I learnt? Taking a old arcade game and revamping it with a entirely new mechanic (magnets) is really fun, and teaches you a lot about the basics to what made the original enjoyable. 

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